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The side with the most combat power at the end of a match will decide whether to Attack or Defend: if they attack, they have to choose an enemy held sector and map to attack.
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The multiplayer campaign is a multiple-map based game of Territory Control, with each side having a certain Combat Power that they replenish or lose by winning and losing a match against the enemy and the number of reinforcements each side loses.
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A singleplayer game plays much like a multiplayer campaign except each team only has less than 12 players and the player assumes control of a bot when he dies, with no reinforcements to the teams. The singleplayer campaign received a fairly negative reception due to the uninteresting gameplay, which was mostly caused by very poorly programmed AI opponents and teammates. Owners of Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY used to have access to a separate singleplayer campaign installation of both games, which was removed in a later update to the game, meaning only those who owned it at the time could still access or install the singleplayer campaign.Ĭontroversy and critical reception Singleplayer Campaign (removed from newer updates)
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Singleplayer is unable to be played directly from or within the Multiplayer installation of the game. All maps and theaters of Rising Storm/Red Orchestra 2 GOTY support Multiplayer Campaign, Territory Control and Countdown. Classic is based on the original Red Orchestra, Realism is the standard mode and Action is more forgiving than Realism or Classic. The game features four server settings called Play Styles: Custom, Action, Realistic and Classic.
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